Nice concept, and a good use of the theme. A few issues : - The production rate displayed next to the robots doesn't go up when the robots are upgraded - they still display the original milk/cereal rate. - A few of the robot upgrades say "x2%" instead of "x2" - The improved customer rate of consumption seems to be about 40/sec at most. Maybe closer to 35/sec. At 40/sec, that's over forty minutes of twiddling our thumbs to get the orb unlock. An hour of waiting to upgrade the Sus Robot. 37 minutes per Sus Robot bought, so an hour and a quarter to get one in each column. Seventeen days per ChatGPT. Since everything the user can do is based on funds, upgrades and purchases (past the one sales upgrade) only effect goods production, goods-to-funds sales rate is hard capped at that ~40/sec rate... the player quickly gets to the point where there's nothing left for them to do but wait.
Thank you for your review! Since ChatGPT is the last robot I make it as expensive so when the player finally get it it was a acomplishment and the game just simply ends there. My idea is to make it kind of like cookie clicker where it was mostly kept in the background and you wait a lot to get the next buildings but unity coroutine doesn't like being in the background. Cookie Clicker is my only experience with idle and incremental games so I don't really know how to make a good incremental game so sorry about that!
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Nice concept, and a good use of the theme.
A few issues :
- The production rate displayed next to the robots doesn't go up when the robots are upgraded - they still display the original milk/cereal rate.
- A few of the robot upgrades say "x2%" instead of "x2"
- The improved customer rate of consumption seems to be about 40/sec at most. Maybe closer to 35/sec. At 40/sec, that's over forty minutes of twiddling our thumbs to get the orb unlock. An hour of waiting to upgrade the Sus Robot. 37 minutes per Sus Robot bought, so an hour and a quarter to get one in each column. Seventeen days per ChatGPT. Since everything the user can do is based on funds, upgrades and purchases (past the one sales upgrade) only effect goods production, goods-to-funds sales rate is hard capped at that ~40/sec rate... the player quickly gets to the point where there's nothing left for them to do but wait.
Thank you for your review! Since ChatGPT is the last robot I make it as expensive so when the player finally get it it was a acomplishment and the game just simply ends there. My idea is to make it kind of like cookie clicker where it was mostly kept in the background and you wait a lot to get the next buildings but unity coroutine doesn't like being in the background. Cookie Clicker is my only experience with idle and incremental games so I don't really know how to make a good incremental game so sorry about that!
It's definitely a good first showing!
If you want to get more into the genres of incremental, idles and clickers, I'd recommend the following :
A Dark Room
Crank
Idle Hamlet
Trimps
There Was Time Now
Universal Paperclips
Each is pretty great, and show how different the implementation of the style can be.
Thank you very much!